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SkinnedSlotLayout

Struct SkinnedSlotLayout 

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pub struct SkinnedSlotLayout {
    pub skinned_index: usize,
    pub vertex_base: u32,
    pub vertex_count: usize,
    pub index_count: usize,
}
Expand description

The post-rebuild layout for one skinned slot, returned by RenderBackend::rebuild_skinned_geometry so the asset hot-reload helper can refresh its SkinnedMeshSourceEntrys’ vertex_base / vertex_count / index_count to point at the new regions. Returned for every slot (both the ones whose geometry was replaced and the ones whose geometry was carried over) because the rebuild may have shifted every slot’s vertex_base. Constructed only by the cn debug binary’s skinned-rebuild reload pass; reads as dead under cargo check --lib.

Fields§

§skinned_index: usize

The skinned slot this layout describes.

§vertex_base: u32

First vertex of the slot’s region in the shared skinned buffer.

§vertex_count: usize

Vertices in the slot’s region.

§index_count: usize

Indices in the slot’s region.

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