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MenuOverride

Struct MenuOverride 

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pub struct MenuOverride(pub Option<bool>);
Expand description

An external per-frame driver (the cn editor HUD) can force the world’s “menu active” state through this resource: Some(true) frees the cursor and freezes gameplay/physics/animation (edit mode), Some(false) captures the cursor and lets the world run (play mode), both regardless of whether the world has its own menu UI. GraphicsSystem also puts the backend in menu mode while it is set, so a click frees to a UI action instead of re-capturing the camera. None (the default absence) leaves the world’s own menu logic in charge; a shipped runtime never publishes it.

Tuple Fields§

§0: Option<bool>

Trait Implementations§

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impl Clone for MenuOverride

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fn clone(&self) -> MenuOverride

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for MenuOverride

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impl Debug for MenuOverride

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for MenuOverride

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fn default() -> MenuOverride

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where T: FromSample<S> + ToSample<S>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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type Output = T

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impl<T, U> ToSample<U> for T
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impl<T, U> TryFrom<U> for T
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type Error = !

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type Error = <U as TryFrom<T>>::Error

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where S: Into<Dispatch>,

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