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ActiveRenderBackend

Struct ActiveRenderBackend 

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pub struct ActiveRenderBackend(pub Option<Box<dyn RenderBackend>>);
Expand description

The world’s live render backend, parked here between system steps. GraphicsSystem’s init builds it and parks it; each system that drives the GPU (GraphicsSystem’s frame encode, InputSystem’s poll) takes it out at the top of its step and puts it back before returning, so the backend and the PipelineContext are never borrowed together. None while a step has it taken, or once the editor’s live SAVE transplanted it out.

Tuple Fields§

§0: Option<Box<dyn RenderBackend>>

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