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VolumetricFog

Struct VolumetricFog 

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pub struct VolumetricFog {
    pub enabled: bool,
    pub color: [f32; 3],
    pub density: f32,
    pub height_falloff: f32,
    pub height_reference: f32,
    pub max_distance: f32,
    pub phase_g: f32,
    pub ambient: f32,
}
Expand description

Environmental volumetric fog: a single lit medium that wraps the scene, thicker near the ground and thinning with height, with extra glow around the sun.

Only one VolumetricFog is honoured: the first declared instance wins; later instances are silently dropped. With none declared, there is no fog.

VolumetricFog {
    density: 0.08,
    color: [0.75, 0.82, 0.95],
    height_falloff: 0.18,
    max_distance: 160.0,
    phase_g: 0.5,
    ..Default::default()
};

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§enabled: bool

Master toggle. false disables the fog even when this asset is present.

§color: [f32; 3]

Linear-space RGB tint of the fog: the colour the camera sees in the far distance.

§density: f32

Base thickness of the fog at height_reference (per world unit). Higher is thicker. Floored at 0.

§height_falloff: f32

How quickly the fog thins with height above height_reference. 0 keeps it uniform; larger values pin it to the ground.

§height_reference: f32

World-space Y at which the fog reaches full density. It thickens below this height and thins above it.

§max_distance: f32

Maximum distance the fog covers from the camera, in world units. Past this, distant geometry stays clear.

§phase_g: f32

Sun-glow anisotropy in (-1, 1). Positive values concentrate brightness around the sun (haloes), negative values scatter away from it, 0 is uniform.

§ambient: f32

Constant ambient brightness so the fog keeps some colour in shaded areas.

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impl Clone for VolumetricFog

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fn clone(&self) -> VolumetricFog

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for VolumetricFog

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const NAME: &'static str = "VolumetricFog"

The registry name a world authors this component under.
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fn from_baked(bytes: &[u8]) -> Result<VolumetricFog, CnResult>

Reconstruct this component from a blob record, whose bytes are the serialized runtime component (cook already ran the asset -> component translation). The default rejects: runtime-only components are never stored in a blob, so only loadable types provide an implementation.
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fn inject_locator(&mut self, _locator: PayloadLocator)

Called after construction to inject the payload locator from the blob def. Only meaningful for components with a compiled payload. The default implementation does nothing (correct for most components).
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fn inject_name(&mut self, _id: AssetId)

Called after construction to inject the asset’s identity from the blob def. Only meaningful for components that look themselves up by id at runtime. The default implementation does nothing.
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impl ComponentSlot for VolumetricFog

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const DISCRIMINANT: u8

The component type’s stable id, used as its ComponentId.
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fn slot(s: &ComponentStorage) -> &Column<VolumetricFog>

Borrow this type’s column out of the storage.
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fn slot_mut(s: &mut ComponentStorage) -> &mut Column<VolumetricFog>

Mutably borrow this type’s column out of the storage.
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impl Debug for VolumetricFog

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for VolumetricFog

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fn default() -> VolumetricFog

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for VolumetricFog

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fn deserialize<__D>( __deserializer: __D, ) -> Result<VolumetricFog, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<VolumetricFog> for ComponentAsset

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fn from(c: VolumetricFog) -> ComponentAsset

Converts to this type from the input type.
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impl RuntimeComponent for VolumetricFog

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impl Serialize for VolumetricFog

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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