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CameraController

Struct CameraController 

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pub struct CameraController {
    pub free_fly: bool,
    pub move_speed: f32,
    pub sprint_multiplier: f32,
    pub mouse_sensitivity: f32,
    pub player_radius: f32,
    pub bounds_min: [f32; 3],
    pub bounds_max: [f32; 3],
    pub follow: Option<FollowController>,
}
Expand description

First-person / fly-through controller settings carried on a Camera3D.

A Camera3D whose controller is set (the default) is driven each frame by the internal camera controller, which turns mouse/keyboard input into a camera orientation and a movement intent. Set controller to null for a camera driven by something else (a CameraShot / Scene cutscene).

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§free_fly: bool

Direct 6-DoF flight mode. WASD moves along the camera’s full forward vector (yaw + pitch) and jump rises along world +Y; the controller writes the new position straight onto Camera3D, bypassing the physics step and the bounds box. Used for inspector / fly-through cameras (the default, e.g. the cn add foo.glb scaffold). Set false for the FPS-style ground walker.

§move_speed: f32

Walk / fly speed in world units per second.

§sprint_multiplier: f32

Sprint multiplier applied when the sprint key is held.

§mouse_sensitivity: f32

Mouse look sensitivity in radians per pixel.

§player_radius: f32

Margin kept between the camera and the bounds box (world units).

§bounds_min: [f32; 3]

AABB minimum corner the camera centre must stay inside [x, y, z].

§bounds_max: [f32; 3]

AABB maximum corner the camera centre must stay inside [x, y, z].

§follow: Option<FollowController>

Third-person follow settings; see FollowController. When set, the camera orbits the followed character and WASD steers the character instead of the camera (free_fly and the bounds box are ignored). null (the default) keeps the first-person / fly modes.

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impl Clone for CameraController

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fn clone(&self) -> CameraController

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CameraController

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for CameraController

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fn default() -> CameraController

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for CameraController

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fn deserialize<__D>( __deserializer: __D, ) -> Result<CameraController, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for CameraController

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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