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HitRegion

Struct HitRegion 

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pub struct HitRegion {
Show 13 fields pub x: f32, pub y: f32, pub width: f32, pub height: f32, pub label: Option<AssetId>, pub hover_color: Option<[f32; 3]>, pub hover_scale: Option<f32>, pub action: String, pub drag_handle: Option<AssetId>, pub screen: Option<AssetId>, pub disabled: bool, pub follow_label: bool, pub fit: SpriteFit,
}
Expand description

A responsive invisible rectangular region in screen space.

When clicked, fires an action. When hovered, it optionally restyles a referenced TextLabel (colour and/or scale).

The cursor must be free (not captured for camera control) for events to fire.

HitRegion {
    x: 430.0,
    y: 330.0,
    width: 220.0,
    height: 40.0,
    hover_color: Some([1.0, 0.85, 0.3]),
    hover_scale: Some(1.08),
    ..Default::default()
};

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§x: f32

Left edge of the region in window pixels.

§y: f32

Top edge of the region in window pixels.

§width: f32

Width of the region in window pixels.

§height: f32

Height of the region in window pixels.

§label: Option<AssetId>

A TextLabel to style on hover. None = no label effect.

§hover_color: Option<[f32; 3]>

RGB colour applied to the label while hovered. None = no change.

§hover_scale: Option<f32>

Scale applied to the label while hovered. None = no change.

§action: String

Action to fire on click. Recognised forms: "scene:<name>", "quit", "screen:show:<name>", "screen:hide", "screen:toggle:<name>".

§drag_handle: Option<AssetId>

The Sprite a Slider drag region moves along its track. None for ordinary regions. Set automatically when a Slider expands; you don’t set this directly.

§screen: Option<AssetId>

Screen this region belongs to. Resolved automatically from the naming convention (a region named <screen>_* belongs to screen <screen>); you don’t set this directly. While a screen is active, only the top capturing screen’s regions fire; with no screen active, only screen-less regions fire.

§disabled: bool

Whether this region is inert. A disabled region never hovers or fires. Set by the engine at runtime (e.g. a settings row whose feature the GPU cannot provide is disabled and grayed out); you don’t set this directly.

§follow_label: bool

When set, this region tracks its referenced label: it follows the label’s vertical position (so a menu the engine lays out at runtime keeps its buttons clickable) and is inert while the label’s text is empty (so a hidden menu entry does not catch clicks). Requires label.

§fit: SpriteFit

How a screen-owned region maps from the reference canvas to the window when their aspect ratios differ (matches Sprite’s fit). Bottom keeps a region aligned with bottom-anchored furniture it covers. A region spanning the whole reference canvas always covers the full window regardless of fit.

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impl Clone for HitRegion

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fn clone(&self) -> HitRegion

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for HitRegion

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const NAME: &'static str = "HitRegion"

The registry name a world authors this component under.
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fn from_baked(bytes: &[u8]) -> Result<HitRegion, CnResult>

Reconstruct this component from a blob record, whose bytes are the serialized runtime component (cook already ran the asset -> component translation). The default rejects: runtime-only components are never stored in a blob, so only loadable types provide an implementation.
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fn inject_locator(&mut self, _locator: PayloadLocator)

Called after construction to inject the payload locator from the blob def. Only meaningful for components with a compiled payload. The default implementation does nothing (correct for most components).
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fn inject_name(&mut self, _id: AssetId)

Called after construction to inject the asset’s identity from the blob def. Only meaningful for components that look themselves up by id at runtime. The default implementation does nothing.
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impl ComponentSlot for HitRegion

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const DISCRIMINANT: u8

The component type’s stable id, used as its ComponentId.
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fn slot(s: &ComponentStorage) -> &Column<HitRegion>

Borrow this type’s column out of the storage.
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fn slot_mut(s: &mut ComponentStorage) -> &mut Column<HitRegion>

Mutably borrow this type’s column out of the storage.
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impl Debug for HitRegion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for HitRegion

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fn default() -> HitRegion

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for HitRegion

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fn deserialize<__D>( __deserializer: __D, ) -> Result<HitRegion, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<HitRegion> for ComponentAsset

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fn from(c: HitRegion) -> ComponentAsset

Converts to this type from the input type.
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impl RuntimeComponent for HitRegion

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impl Serialize for HitRegion

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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