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AudioOcclusionProbe

Struct AudioOcclusionProbe 

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pub struct AudioOcclusionProbe {
    pub from: [f32; 3],
    pub to: [f32; 3],
    pub blocked: Option<bool>,
}
Expand description

Runtime-only occlusion probe for a positional audio emitter.

The audio system attaches one to each emitter’s entity and refreshes from (the listener) and to (the emitter) every frame; PhysicsSystem (which steps earlier) raycasts the segment against scene geometry and writes back blocked. The audio system then muffles the emitter when the path is blocked. The exchange is one frame behind the listener, which is inaudible. Riding the emitter’s entity, the probe despawns with it.

Not authored in world files: it has no args.

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§from: [f32; 3]

Listener position in world space (the ray origin).

§to: [f32; 3]

Emitter position in world space (the ray target).

§blocked: Option<bool>

Whether scene geometry blocks the segment, or None when unanswered (no physics in the world, or the first frame).

Trait Implementations§

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impl Clone for AudioOcclusionProbe

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fn clone(&self) -> AudioOcclusionProbe

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for AudioOcclusionProbe

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const NAME: &'static str = "AudioOcclusionProbe"

The registry name a world authors this component under.
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fn from_baked(_bytes: &[u8]) -> Result<Self, CnResult>

Reconstruct this component from a blob record, whose bytes are the serialized runtime component (cook already ran the asset -> component translation). The default rejects: runtime-only components are never stored in a blob, so only loadable types provide an implementation.
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fn inject_locator(&mut self, _locator: PayloadLocator)

Called after construction to inject the payload locator from the blob def. Only meaningful for components with a compiled payload. The default implementation does nothing (correct for most components).
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fn inject_name(&mut self, _id: AssetId)

Called after construction to inject the asset’s identity from the blob def. Only meaningful for components that look themselves up by id at runtime. The default implementation does nothing.
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impl ComponentSlot for AudioOcclusionProbe

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const DISCRIMINANT: u8

The component type’s stable id, used as its ComponentId.
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fn slot(s: &ComponentStorage) -> &Column<AudioOcclusionProbe>

Borrow this type’s column out of the storage.
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fn slot_mut(s: &mut ComponentStorage) -> &mut Column<AudioOcclusionProbe>

Mutably borrow this type’s column out of the storage.
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impl Debug for AudioOcclusionProbe

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AudioOcclusionProbe

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fn default() -> AudioOcclusionProbe

Returns the “default value” for a type. Read more
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impl From<AudioOcclusionProbe> for ComponentAsset

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fn from(c: AudioOcclusionProbe) -> ComponentAsset

Converts to this type from the input type.
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impl RuntimeComponent for AudioOcclusionProbe

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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