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ShaderPrograms

Struct ShaderPrograms 

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pub struct ShaderPrograms {
    pub name: String,
    pub vertex: Option<String>,
    pub fragment: String,
    pub programs: Vec<CompiledProgram>,
}
Expand description

The compiled payload a Shader carries in the blob: the authored files and every program the cook compiled from them. Written by the cook, decoded once by the renderer at load.

The sources ride along for the reason an SdfVolume’s field does: an artifact is only loadable while the engine template it was built against still matches, and the renderer proves that by reassembling and digesting.

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§name: String

The Shader’s asset name, for diagnostics.

§vertex: Option<String>

The vertex file’s text, when the Shader declares one.

§fragment: String

The fragment file’s text.

§programs: Vec<CompiledProgram>

Compiled entries, in the order the cook emitted them.

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impl ShaderPrograms

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pub fn encode(&self) -> Result<Vec<u8>, Error>

Serialize the payload for the blob.

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pub fn decode(bytes: &[u8]) -> Result<ShaderPrograms, Error>

Read a payload back out of the blob.

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pub fn artifact(&self, entry: &str, digest: u64) -> Option<&[u8]>

The artifact holding entry, if one was compiled from source matching digest. A mismatch is a stale artifact and reads as absent.

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impl Clone for ShaderPrograms

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fn clone(&self) -> ShaderPrograms

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderPrograms

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ShaderPrograms

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fn default() -> ShaderPrograms

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ShaderPrograms

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fn deserialize<__D>( __deserializer: __D, ) -> Result<ShaderPrograms, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for ShaderPrograms

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impl PartialEq for ShaderPrograms

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fn eq(&self, other: &ShaderPrograms) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for ShaderPrograms

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ShaderPrograms

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impl<T> Any for T
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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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const ALIGN: usize

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