pub enum FollowDrive {
RootMotion,
Direct,
}Expand description
How a followed character converts movement input into displacement.
Variants§
RootMotion
The controller only writes the speed parameter and the facing; the character moves by the displacement its animation clips carry (clips baked with root_motion). Clips must travel along local -Z so the facing yaw and the travel direction agree.
Direct
The controller moves the character capsule directly at the camera
controller’s move_speed, for characters whose clips animate in
place. The speed parameter is still written, so a locomotion
blendspace matches the visual gait to the travel speed.
Trait Implementations§
Source§impl Clone for FollowDrive
impl Clone for FollowDrive
Source§fn clone(&self) -> FollowDrive
fn clone(&self) -> FollowDrive
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for FollowDrive
Source§impl Debug for FollowDrive
impl Debug for FollowDrive
Source§impl<'de> Deserialize<'de> for FollowDrive
impl<'de> Deserialize<'de> for FollowDrive
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<FollowDrive, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<FollowDrive, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for FollowDrive
Source§impl PartialEq for FollowDrive
impl PartialEq for FollowDrive
Source§impl Serialize for FollowDrive
impl Serialize for FollowDrive
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for FollowDrive
Auto Trait Implementations§
impl Freeze for FollowDrive
impl RefUnwindSafe for FollowDrive
impl Send for FollowDrive
impl Sync for FollowDrive
impl Unpin for FollowDrive
impl UnsafeUnpin for FollowDrive
impl UnwindSafe for FollowDrive
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more