pub fn shader_cache_dir() -> Option<PathBuf>Expand description
Directory the renderer writes compiled built-in shader binaries to, keyed by
a hash of their compile inputs. Resolves under the writable-state dir, since
a shipped install’s content root may be read-only. Distinct from
cache_dir, which holds cooked asset payloads: these artifacts belong to
the machine’s shader compiler, not to the build.