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EnvironmentMap

Struct EnvironmentMap 

Source
pub struct EnvironmentMap {
    pub asset_id: AssetId,
    pub source: String,
    pub generator: String,
    pub prefilter_face_size: u32,
    pub irradiance_face_size: u32,
    pub prefilter_samples: u32,
    pub prefilter_clamp: f32,
    pub locator: Option<PayloadLocator>,
}
Expand description

A baked lighting environment built from an equirectangular source (or a built-in generator). It provides the scene’s ambient image-based lighting (soft diffuse fill plus glossy reflections that follow surface roughness) and the on-screen sky.

Source formats: a Radiance .hdr, or a panorama-sphere .glb / .gltf – the packaging where an environment image is painted on the emissive channel of a sphere you stand inside. cn add recognises the latter and produces an EnvironmentMap instead of scene geometry.

Dynamic range: a .hdr carries real radiance, so its sun can be thousands of times brighter than the sky and bakes into a bright key light with a hot specular highlight. A panorama inside a .glb is a display image whose brightest value is white; it is read literally, with the sRGB curve inverted and white landing at 1.0 radiance. That makes it an exact backdrop and a soft, low-contrast fill light, never a key light. Raise PostProcessConfig’s ambient_intensity to lift the level rather than expecting the bake to invent range the file lacks.

prefilter_face_size note: this controls both the reflection detail and the on-screen sky sharpness. 512 is the default balance: 256 visibly pixelates a 4K-source sky, 1024 sharpens it further at 4× the size.

Built-in generators: sky produces a procedural blue sky with a soft sun, useful when no source file is available.

The sky mesh that displays the map (a skybox ProceduralMesh plus its Material and Prop) is injected at build time when the world declares no skybox mesh of its own. Declare an EngineDefaults with "sky": false to use the map for image-based lighting only, with the background left to clear_color or your own geometry.

EnvironmentMap {
    source: "assets/hdri/studio.hdr".into(),
    ..Default::default()
};

Fields§

§asset_id: AssetId

Asset identity; injected via inject_name. Not part of args.

§source: String

Path to the source equirectangular panorama – a Radiance .hdr, or a panorama-sphere .glb / .gltf – relative to the project root. Mutually exclusive with generator.

§generator: String

Built-in source name (e.g. “sky”). Mutually exclusive with source.

§prefilter_face_size: u32

Face size of the reflection/sky cubemap, in pixels. Higher is sharper but larger.

§irradiance_face_size: u32

Face size of the diffuse ambient cubemap, in pixels.

§prefilter_samples: u32

Number of samples used to filter each reflection texel. Higher reduces noise at the cost of build time.

§prefilter_clamp: f32

Upper bound on how bright a single source texel may count while building the glossy reflection mips. A clear-sky HDR holds a few sun or sky texels thousands of times brighter than their surroundings; left unbounded they survive into the small (coarse) reflection mips as lone hot texels and smear across glossy floors as hard bright squares. This caps each sampled texel so that energy spreads smoothly across the reflection instead. It affects reflections only, never the on-screen sky. Set to 0 to disable (no cap); lower values clamp harder.

§locator: Option<PayloadLocator>

Injected at load time from the compiled blob payload.

Trait Implementations§

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impl Clone for EnvironmentMap

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fn clone(&self) -> EnvironmentMap

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EnvironmentMap

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for EnvironmentMap

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fn default() -> EnvironmentMap

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for EnvironmentMap

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fn deserialize<__D>( __deserializer: __D, ) -> Result<EnvironmentMap, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl ResourceAsset for EnvironmentMap

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impl Serialize for EnvironmentMap

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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