pub struct CrossfadeRequest {
pub target: AssetId,
pub weights: Vec<f32>,
pub duration_secs: f32,
}Expand description
One queued crossfade request. target is the SkinnedMesh asset id the
command applies to; weights must match the clip count registered for
that target. duration_secs == 0 snaps to the new weights on the next
frame. Rejected when the target is graph-driven (use SetParam).
Fields§
§target: AssetIdThe SkinnedMesh the crossfade applies to.
weights: Vec<f32>One weight per registered clip on the target.
duration_secs: f32Duration in seconds.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CrossfadeRequest
impl RefUnwindSafe for CrossfadeRequest
impl Send for CrossfadeRequest
impl Sync for CrossfadeRequest
impl Unpin for CrossfadeRequest
impl UnsafeUnpin for CrossfadeRequest
impl UnwindSafe for CrossfadeRequest
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