concinnity_device/precompile.rs
1//! Export-time compilation of the engine's built-in shaders. The DirectX and
2//! Vulkan backends declare their compile set as static data (each backend's
3//! builtins.rs); this module iterates those declarations and makes sure every
4//! enumerable variant's artifact exists in a bundle's shader-cache/ directory.
5//! Compilation is pure CPU (FXC / DXC / shaderc need no GPU device), so this
6//! runs inside `cn export` with no window, no adapter, and no child process.
7//! Renderer init compiles through the same declarations and the same cache
8//! keys, so a shipped bundle's first launch reuses every artifact written here;
9//! anything not enumerable (a world-authored SdfVolume fragment, an unusual
10//! runtime parameter) still compiles at init exactly as before.
11
12use std::path::Path;
13
14use crate::shader_cache::Ensured;
15
16/// Outcome of a built-in shader precompile: how many artifacts were already in
17/// place or copied from the local cache, how many compiled fresh, and the
18/// programs that failed (with their compile diagnostics). Failures do not
19/// abort the run -- the affected shader falls back to compiling at the
20/// bundle's first launch.
21#[derive(Debug, Default)]
22pub struct Report {
23 /// Artifacts already in place or copied from the local cache.
24 pub reused: usize,
25 /// Artifacts compiled fresh this run.
26 pub compiled: usize,
27 /// Programs that failed, with their compile diagnostics.
28 pub failed: Vec<String>,
29}
30
31impl Report {
32 pub(crate) fn record(&mut self, label: &str, result: Result<Ensured, String>) {
33 match result {
34 Ok(Ensured::Present) | Ok(Ensured::Copied) => self.reused += 1,
35 Ok(Ensured::Compiled) => self.compiled += 1,
36 Err(e) => self.failed.push(format!("{label}: {e}")),
37 }
38 }
39
40 /// Total artifacts now present in the output directory.
41 pub fn cached(&self) -> usize {
42 self.reused + self.compiled
43 }
44}
45
46/// Compile every enumerable built-in shader variant into `out_dir` (a bundle's
47/// `shader-cache/`).
48///
49/// Nothing about the exported world enters this: every variant a backend can
50/// take is a property of the device the bundle eventually runs on -- its MSAA
51/// mode, its probe cube-array length, whether it seats the bindless pool at its
52/// ceiling -- so each is baked at what a desktop driver affords, and a device
53/// that differs misses those entries and compiles at first launch.
54pub fn precompile_builtin_shaders(out_dir: &Path) -> Report {
55 let mut report = Report::default();
56 #[cfg(backend_dx)]
57 {
58 crate::directx::builtins::precompile(out_dir, &mut report);
59 crate::directx::slang_builtins::precompile(out_dir, &mut report);
60 }
61 #[cfg(backend_vk)]
62 crate::vulkan::builtins::precompile(out_dir, &mut report);
63 report
64}
65
66#[cfg(test)]
67mod tests {
68 use super::*;
69
70 #[test]
71 fn report_tallies_reuse_compile_and_failure() {
72 let mut r = Report::default();
73 r.record("a", Ok(Ensured::Present));
74 r.record("b", Ok(Ensured::Copied));
75 r.record("c", Ok(Ensured::Compiled));
76 r.record("d ps_5_1", Err("boom".to_string()));
77 assert_eq!(r.reused, 2);
78 assert_eq!(r.compiled, 1);
79 assert_eq!(r.cached(), 3);
80 assert_eq!(r.failed, vec!["d ps_5_1: boom".to_string()]);
81 }
82}