pub fn validate_world_jsonl(
content: &str,
assets_dir: Option<&Path>,
platform: Platform,
) -> Result<(), Error>Expand description
Validate world JSONL without running compilation. Runs the full front half
of the pipeline (load, expand, semantic checks) plus a per-asset type/args
resolution, but stops short of compiling payloads: intended for fast
server-side pre-deploy checks where shader compilation is not needed.
assets_dir is the asset search root the expansion passes resolve their
sources and presets against. Every problem found is reported in a single
newline-joined error.