pub struct ReplayOutcome {
pub failures: Vec<OpFailure>,
pub memory_pressure: bool,
}Expand description
What one queue replay produced, for the simulation side.
Fields§
§failures: Vec<OpFailure>Failures the simulation side must roll back.
memory_pressure: boolAn op hit device-memory exhaustion; feeds the streaming valve.
Trait Implementations§
Source§impl Debug for ReplayOutcome
impl Debug for ReplayOutcome
Source§impl Default for ReplayOutcome
impl Default for ReplayOutcome
Source§fn default() -> ReplayOutcome
fn default() -> ReplayOutcome
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ReplayOutcome
impl RefUnwindSafe for ReplayOutcome
impl Send for ReplayOutcome
impl Sync for ReplayOutcome
impl Unpin for ReplayOutcome
impl UnsafeUnpin for ReplayOutcome
impl UnwindSafe for ReplayOutcome
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more