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MeshPart

Struct MeshPart 

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pub struct MeshPart<'a> {
    pub verts: &'a [Vertex],
    pub indices: &'a [u16],
    pub color: [f32; 3],
}
Expand description

One shaded piece of a multi-part render: a triangle mesh and the color it shades with. Parts share one camera framing and one z-buffer, so they occlude each other like a composed model.

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§verts: &'a [Vertex]

The mesh’s vertices.

§indices: &'a [u16]

Triangle indices into verts.

§color: [f32; 3]

Linear RGB colour.

Auto Trait Implementations§

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impl<'a> Freeze for MeshPart<'a>

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impl<'a> RefUnwindSafe for MeshPart<'a>

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impl<'a> Send for MeshPart<'a>

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impl<'a> Sync for MeshPart<'a>

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impl<'a> Unpin for MeshPart<'a>

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impl<'a> UnsafeUnpin for MeshPart<'a>

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impl<'a> UnwindSafe for MeshPart<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.