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PaletteSlot

Struct PaletteSlot 

Source
pub struct PaletteSlot {
    pub uv_top: [f32; 4],
    pub uv_bottom: [f32; 4],
    pub uv_side: [f32; 4],
}
Expand description

One entry resolved from a VoxelChunk palette. None slots are non-solid (air) and emit no geometry; their neighbours treat them as empty. Public so the cook crate’s compile_voxel_chunk_payload (build-time mesher) can build the palette this crate’s runtime build_chunk_mesh also consumes.

Fields§

§uv_top: [f32; 4]

Atlas UV rect for the block’s top face.

§uv_bottom: [f32; 4]

Atlas UV rect for the block’s bottom face.

§uv_side: [f32; 4]

Atlas UV rect for the block’s four side faces.

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