pub struct SettingCommand {
pub setting: String,
pub op: SettingOp,
pub value_label: Option<AssetId>,
pub persist: bool,
}Expand description
Runtime-only event sent by UiInputSystem when a “setting:*” action fires. GraphicsSystem reads these each step: it applies the change to the named setting (cycling it or setting it from a fraction), updates the value_label text, and (when persist is set) writes the new value to the settings store. World authors never declare this type directly.
Fields§
§setting: StringEngine setting key (e.g. “vsync”).
op: SettingOpHow to change the value.
value_label: Option<AssetId>The value TextLabel to update with the new value, when known.
persist: boolWhether to write the new value to the settings store. A cycle is one discrete change and always persists; a slider drag persists only on release (the in-progress frames apply live but skip the disk write).
Trait Implementations§
Source§impl Clone for SettingCommand
impl Clone for SettingCommand
Source§fn clone(&self) -> SettingCommand
fn clone(&self) -> SettingCommand
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SettingCommand
impl Debug for SettingCommand
Auto Trait Implementations§
impl Freeze for SettingCommand
impl RefUnwindSafe for SettingCommand
impl Send for SettingCommand
impl Sync for SettingCommand
impl Unpin for SettingCommand
impl UnsafeUnpin for SettingCommand
impl UnwindSafe for SettingCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more