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ParticleEmitter

Struct ParticleEmitter 

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pub struct ParticleEmitter {
Show 17 fields pub asset_id: AssetId, pub texture: Option<TextureHandle>, pub position: [f32; 3], pub direction: [f32; 3], pub spread_deg: f32, pub speed_min: f32, pub speed_max: f32, pub lifetime_min: f32, pub lifetime_max: f32, pub gravity: [f32; 3], pub spawn_rate: f32, pub max_particles: u32, pub size_start: f32, pub size_end: f32, pub color_start: [f32; 4], pub color_end: [f32; 4], pub visible: bool,
}
Expand description

A billboard particle emitter.

Particles spawn from position in a cone centred on direction (half-angle spread_deg), with a speed drawn from [speed_min, speed_max] and a lifetime from [lifetime_min, lifetime_max]. Over each particle’s life its size interpolates from size_start to size_end and its colour from color_start to color_end. Each particle is drawn as a camera-facing quad textured by texture.

The pool holds max_particles particles; new ones spawn at spawn_rate per second, reusing slots as old particles die.

ParticleEmitter {
    position: [0.0, 1.0, 0.0],
    direction: [0.0, 1.0, 0.0],
    spread_deg: 25.0,
    speed_min: 2.0,
    speed_max: 5.0,
    lifetime_min: 0.5,
    ..Default::default()
};

Fields§

§asset_id: AssetId

Asset identity; injected via inject_name. Not part of args.

§texture: Option<TextureHandle>

Texture sampled per particle. None uses a white fallback so the colour gradient still shows.

§position: [f32; 3]

World-space spawn origin.

§direction: [f32; 3]

Mean emission direction. The cone of width spread_deg is centred on this vector. Normalised on load; a zero vector falls back to [0, 1, 0].

§spread_deg: f32

Cone half-angle in degrees around direction. 0 emits a straight jet; 180 emits in all directions.

§speed_min: f32

Lower bound on initial speed (m/s). Floored at 0.

§speed_max: f32

Upper bound on initial speed (m/s). Lifted to at least speed_min.

§lifetime_min: f32

Lower bound on particle lifetime (seconds). Must be > 0.

§lifetime_max: f32

Upper bound on particle lifetime (seconds). Lifted to at least lifetime_min.

§gravity: [f32; 3]

Constant acceleration applied to each particle, in world units per second squared.

§spawn_rate: f32

Particles spawned per second. 0 produces a one-shot burst that then empties as particles age out.

§max_particles: u32

Maximum number of particles alive at once. Clamped to [1, 65536].

§size_start: f32

Billboard side length at spawn, in world units.

§size_end: f32

Billboard side length at death, in world units.

§color_start: [f32; 4]

Linear-space RGBA multiplier applied to the texture at spawn.

§color_end: [f32; 4]

Linear-space RGBA multiplier applied to the texture at death.

§visible: bool

When false the emitter is skipped each frame.

Trait Implementations§

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impl Clone for ParticleEmitter

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fn clone(&self) -> ParticleEmitter

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for ParticleEmitter

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const NAME: &'static str = "ParticleEmitter"

The registry name a world authors this component under.
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fn inject_name(&mut self, id: AssetId)

Called after construction to inject the asset’s identity from the blob def. Only meaningful for components that look themselves up by id at runtime. The default implementation does nothing.
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fn from_baked(bytes: &[u8]) -> Result<Self, CnResult>

Reconstruct this component from a blob record, whose bytes are the serialized runtime component (cook already ran the asset -> component translation). The default rejects: runtime-only components are never stored in a blob, so only loadable types provide an implementation.
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fn inject_locator(&mut self, _locator: PayloadLocator)

Called after construction to inject the payload locator from the blob def. Only meaningful for components with a compiled payload. The default implementation does nothing (correct for most components).
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impl ComponentSlot for ParticleEmitter

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const DISCRIMINANT: u8

The component type’s stable id, used as its ComponentId.
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fn slot(s: &ComponentStorage) -> &Column<Self>

Borrow this type’s column out of the storage.
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fn slot_mut(s: &mut ComponentStorage) -> &mut Column<Self>

Mutably borrow this type’s column out of the storage.
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impl Debug for ParticleEmitter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ParticleEmitter

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ParticleEmitter

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<ParticleEmitter> for ComponentAsset

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fn from(c: ParticleEmitter) -> Self

Converts to this type from the input type.
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impl RuntimeComponent for ParticleEmitter

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impl Serialize for ParticleEmitter

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.