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LightData

Struct LightData 

Source
pub struct LightData {
    pub lights: Vec<GpuLight>,
    pub spot_shadows: Vec<SpotShadowData>,
    pub area_lights: Vec<AreaLightData>,
}
Expand description

The per-scene GPU light data: the storage buffer the clustered forward pass iterates, plus the side tables it indexes into. Kept together because GpuLight.shadow_index indexes spot_shadows and GpuLight.data_index indexes area_lights – invariants that would be easy to break if the three were built independently.

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§lights: Vec<GpuLight>

Every local light for the clustered forward pass.

§spot_shadows: Vec<SpotShadowData>

One entry per shadowed spot light.

§area_lights: Vec<AreaLightData>

One entry per rectangular area light.

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