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WorldShader

Struct WorldShader 

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pub struct WorldShader<'a> {
    pub programs: Option<&'a ShaderPrograms>,
    pub deferred: bool,
}
Expand description

One world Shader as the backend receives it: the cook’s compiled programs, which the backend resolves per entry against the source it assembles (see each backend’s surface-source lookup), or nothing for the engine’s own program.

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§programs: Option<&'a ShaderPrograms>

The decoded payload; None for the engine’s own main-pass program, which every backend compiles from its embedded source.

§deferred: bool

This entry’s payload was not decoded because a scene other than the start scene owns it: the backend leaves the bucket’s pipeline unbuilt and the streaming pump installs it when that scene pins.

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impl<'a> Clone for WorldShader<'a>

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fn clone(&self) -> WorldShader<'a>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for WorldShader<'a>

Auto Trait Implementations§

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impl<'a> Freeze for WorldShader<'a>

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impl<'a> RefUnwindSafe for WorldShader<'a>

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impl<'a> Send for WorldShader<'a>

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impl<'a> Sync for WorldShader<'a>

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impl<'a> Unpin for WorldShader<'a>

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impl<'a> UnsafeUnpin for WorldShader<'a>

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impl<'a> UnwindSafe for WorldShader<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.