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WorldFx

Struct WorldFx 

Source
pub struct WorldFx {
    pub decals: Vec<DecalRecord>,
    pub particles: Vec<ParticleEmitterRecord>,
    pub fog: Option<FogSettings>,
    pub water_surfaces: Vec<WaterSurface>,
    pub glass_panels: Vec<GlassPanel>,
    pub sdf_volumes: Vec<(SdfVolume, Vec<u8>, String)>,
}
Expand description

World-authored effect content drained from components. Empty / None means the backend builds no pipelines or pools for that feature.

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§decals: Vec<DecalRecord>

Projected decals declared by the world.

§particles: Vec<ParticleEmitterRecord>

Particle emitters declared by the world.

§fog: Option<FogSettings>

Volumetric fog settings, or None when the world declares none.

§water_surfaces: Vec<WaterSurface>

Transparent water surfaces; rendered by Metal today, accepted by the other backends for parity until their water ports land.

§glass_panels: Vec<GlassPanel>

Refractive glass panels declared by the world.

§sdf_volumes: Vec<(SdfVolume, Vec<u8>, String)>

Raymarched SDF volumes as (volume, compiled fragment source bytes, asset label for error messages).

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