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DebugHud

Struct DebugHud 

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pub struct DebugHud {
    pub passes_label: Option<AssetId>,
    pub mouse_label: Option<AssetId>,
    pub camera_label: Option<AssetId>,
    pub sys_label: Option<AssetId>,
}
Expand description

Requests the developer debug HUD: a set of TextLabel chips with diagnostic readouts, anchored to the top-right of the window and toggled with F1 (hidden by default).

Each label field, when set, receives one chip: passes_label a multi-line list of the heaviest rendering steps of the last frame, mouse_label the cursor position in window pixels, camera_label the live camera pose (position, yaw, pitch) in the exact form a fixed viewpoint is reproduced with, and sys_label the worker-thread and host-memory budgets (the job pool’s thread count, and the process resident set against the memory budget). Chips whose stat is unavailable stay blank. The chips stack vertically from the top-right corner in the order cursor, then camera, then system, then passes (passes is last because its height varies with the frame’s step count), so their on-screen position is fixed by the engine rather than the authored coordinates.

The always-on frame-rate and GPU-memory readouts live on the separate StatHud.

Every rendering world receives a DebugHud at start when it declares none, and any label field left unset receives a chip, so the example below is only needed to restyle them. The HUD only activates in developer contexts: a debug build of the host binary, or a world launched through cn debug; release builds leave it inert even when declared. Declare an EngineDefaults with "debug_hud": false to leave the world without one.

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§passes_label: Option<AssetId>

TextLabel that receives the per-step GPU-timing chip text.

§mouse_label: Option<AssetId>

TextLabel that receives the cursor-position chip text.

§camera_label: Option<AssetId>

TextLabel that receives the live camera-pose chip text.

§sys_label: Option<AssetId>

TextLabel that receives the thread / memory budget chip text.

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impl Clone for DebugHud

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fn clone(&self) -> DebugHud

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for DebugHud

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const NAME: &'static str = "DebugHud"

The registry name a world authors this component under.
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fn from_baked(bytes: &[u8]) -> Result<Self, CnResult>

Reconstruct this component from a blob record, whose bytes are the serialized runtime component (cook already ran the asset -> component translation). The default rejects: runtime-only components are never stored in a blob, so only loadable types provide an implementation.
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fn inject_locator(&mut self, _locator: PayloadLocator)

Called after construction to inject the payload locator from the blob def. Only meaningful for components with a compiled payload. The default implementation does nothing (correct for most components).
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fn inject_name(&mut self, _id: AssetId)

Called after construction to inject the asset’s identity from the blob def. Only meaningful for components that look themselves up by id at runtime. The default implementation does nothing.
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impl ComponentSlot for DebugHud

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const DISCRIMINANT: u8

The component type’s stable id, used as its ComponentId.
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fn slot(s: &ComponentStorage) -> &Column<Self>

Borrow this type’s column out of the storage.
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fn slot_mut(s: &mut ComponentStorage) -> &mut Column<Self>

Mutably borrow this type’s column out of the storage.
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impl Debug for DebugHud

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DebugHud

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fn default() -> DebugHud

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for DebugHud

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<DebugHud> for ComponentAsset

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fn from(c: DebugHud) -> Self

Converts to this type from the input type.
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impl RuntimeComponent for DebugHud

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impl Serialize for DebugHud

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.