pub struct SceneOpRecorder<'a>(pub &'a mut Vec<SceneOp>);Expand description
A SceneControl that records calls as SceneOps instead of driving a
backend, so scene-flow logic can run during extraction.
Tuple Fields§
§0: &'a mut Vec<SceneOp>Trait Implementations§
Source§impl SceneControl for SceneOpRecorder<'_>
impl SceneControl for SceneOpRecorder<'_>
Source§fn update_visibility(&mut self, draw_idx: usize, visible: bool)
fn update_visibility(&mut self, draw_idx: usize, visible: bool)
Show or hide one draw slot.
Auto Trait Implementations§
impl<'a> !UnwindSafe for SceneOpRecorder<'a>
impl<'a> Freeze for SceneOpRecorder<'a>
impl<'a> RefUnwindSafe for SceneOpRecorder<'a>
impl<'a> Send for SceneOpRecorder<'a>
impl<'a> Sync for SceneOpRecorder<'a>
impl<'a> Unpin for SceneOpRecorder<'a>
impl<'a> UnsafeUnpin for SceneOpRecorder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more