pub struct PointLight {
pub position: [f32; 3],
pub color: [f32; 3],
pub intensity: f32,
pub range: f32,
}Expand description
A spherical point light with quadratic distance attenuation.
The forward renderer lights every surface from all declared point lights (up to a large per-scene budget). Secondary effects (volumetric fog, SDF raymarching, and reflection-probe capture) still consider only the first 8.
PointLight {
position: [2.0, 2.5, -3.0],
color: [1.0, 0.8, 0.5],
intensity: 8.0,
range: 6.0,
..Default::default()
};Fields§
§position: [f32; 3]World-space position of the light source.
color: [f32; 3]Linear-space RGB colour of the light.
intensity: f32Intensity multiplier applied to the colour.
range: f32Maximum reach in world units; attenuation is zero at this distance.
Trait Implementations§
Source§impl Clone for PointLight
impl Clone for PointLight
Source§fn clone(&self) -> PointLight
fn clone(&self) -> PointLight
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for PointLight
impl Component for PointLight
Source§const NAME: &'static str = "PointLight"
const NAME: &'static str = "PointLight"
The registry name a world authors this component under.
Source§fn from_baked(bytes: &[u8]) -> Result<Self, CnResult>
fn from_baked(bytes: &[u8]) -> Result<Self, CnResult>
Reconstruct this component from a blob record, whose bytes are the
serialized runtime component (cook already ran the asset -> component
translation). The default rejects: runtime-only components are never
stored in a blob, so only loadable types provide an implementation.
Source§fn inject_locator(&mut self, _locator: PayloadLocator)
fn inject_locator(&mut self, _locator: PayloadLocator)
Called after construction to inject the payload locator from the blob def.
Only meaningful for components with a compiled payload.
The default implementation does nothing (correct for most components).
Source§fn inject_name(&mut self, _id: AssetId)
fn inject_name(&mut self, _id: AssetId)
Called after construction to inject the asset’s identity from the blob
def. Only meaningful for components that look themselves up by id at
runtime. The default implementation does nothing.
Source§impl ComponentSlot for PointLight
impl ComponentSlot for PointLight
Source§const DISCRIMINANT: u8
const DISCRIMINANT: u8
The component type’s stable id, used as its
ComponentId.Source§fn slot(s: &ComponentStorage) -> &Column<Self>
fn slot(s: &ComponentStorage) -> &Column<Self>
Borrow this type’s column out of the storage.
Source§fn slot_mut(s: &mut ComponentStorage) -> &mut Column<Self>
fn slot_mut(s: &mut ComponentStorage) -> &mut Column<Self>
Mutably borrow this type’s column out of the storage.
Source§impl Debug for PointLight
impl Debug for PointLight
Source§impl Default for PointLight
impl Default for PointLight
Source§impl<'de> Deserialize<'de> for PointLightwhere
PointLight: Default,
impl<'de> Deserialize<'de> for PointLightwhere
PointLight: Default,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<PointLight> for ComponentAsset
impl From<PointLight> for ComponentAsset
Source§fn from(c: PointLight) -> Self
fn from(c: PointLight) -> Self
Converts to this type from the input type.
impl RuntimeComponent for PointLight
Auto Trait Implementations§
impl Freeze for PointLight
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnsafeUnpin for PointLight
impl UnwindSafe for PointLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more