pub struct StoryReload {
pub story: Story,
}Expand description
Runtime event carrying a freshly re-compiled Story graph. The story system swaps its graph for the new one in place, keeping the current position (matched by node slug) and raised flags, so edits to a story’s source land in the running game. A plain event, not a declarable asset.
Fields§
§story: StoryThe replacement graph. Matched to its story system by the scaffold’s stage screen reference.
Trait Implementations§
Source§impl Clone for StoryReload
impl Clone for StoryReload
Source§fn clone(&self) -> StoryReload
fn clone(&self) -> StoryReload
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for StoryReload
impl RefUnwindSafe for StoryReload
impl Send for StoryReload
impl Sync for StoryReload
impl Unpin for StoryReload
impl UnsafeUnpin for StoryReload
impl UnwindSafe for StoryReload
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more