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SystemTable

Struct SystemTable 

Source
pub struct SystemTable {
    pub entries: &'static [SystemEntry],
    pub before_init: Option<fn(&mut PipelineContext<'_>)>,
    pub prepare_events: Option<fn(&mut EventStore, Access)>,
}
Expand description

A host’s system table and the load-time passes only the host can supply.

The entries name the host’s own system types, so the table is written where those types live; everything that runs it is here.

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§entries: &'static [SystemEntry]

One entry per system, in run order.

§before_init: Option<fn(&mut PipelineContext<'_>)>

Runs over the world once its systems are built and before their init. Absent leaves the loaded content exactly as it was added.

§prepare_events: Option<fn(&mut EventStore, Access)>

Pre-creates the event queues a scheduled system’s declared access can touch, so its events_mut never grows the store’s map mid-tick. Absent leaves every queue to be created on first use.

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impl SystemTable

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pub const EMPTY: Self

A table with no systems and no load-time passes: what a world runs when its host contributes none.

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