pub struct StoryOp {
pub name: String,
pub value: i32,
pub add: bool,
}Expand description
One variable operation in a Story’s script. All story state is
named integer variables, starting at 0 each playthrough: a plain flag
is a variable set to 1 and cleared to 0.
Fields§
§name: StringThe variable name.
value: i32The value assigned (or added).
add: boolfalse assigns value; true adds it to the current value.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for StoryOp
impl<'de> Deserialize<'de> for StoryOp
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<StoryOp, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<StoryOp, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for StoryOp
impl Serialize for StoryOp
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for StoryOp
impl RefUnwindSafe for StoryOp
impl Send for StoryOp
impl Sync for StoryOp
impl Unpin for StoryOp
impl UnsafeUnpin for StoryOp
impl UnwindSafe for StoryOp
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more