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Story

Struct Story 

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pub struct Story {
    pub asset_id: AssetId,
    pub title: String,
    pub nodes: Vec<StoryNode>,
    pub text_speed: f32,
    pub scaffold: StoryScaffold,
    pub save_key: String,
}
Expand description

A compiled branching story graph, played at runtime by the story system.

A Story is normally produced by a StoryImport expansion at build time rather than written by hand: the Markdown source compiles into this graph plus the stage scaffolding (a single dialogue Screen whose labels and sprites the story system mutates page by page). All references are pre-resolved: dialog text is pre-wrapped, speakers carry their display name and color, stage images carry their on-canvas rectangle, and jump / choice targets are node indices into nodes.

The story system reads the graph and drives the stage screen named <name>_stage: it fills the dialogue and name-plate labels (revealing text at text_speed), swaps the backdrop and portrait sprite textures, shows the choice menu when a node ends in one, and plays page audio. Clicking the stage (or pressing Space) advances; story:start restarts from the first node.

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§asset_id: AssetId

Asset identity; injected via inject_name. Not part of args.

§title: String

The story title, as shown on the generated title screen.

§nodes: Vec<StoryNode>

The node graph in document order. Play starts at the first node; a node whose last page has no jump and no choices falls through to the next node, and the last node ends the story.

§text_speed: f32

Dialogue reveal speed in characters per second. 0 shows each page instantly.

§scaffold: StoryScaffold

The generated stage assets the story system drives. All references are resolved to ids at build time, like every other cross-reference.

§save_key: String

Stable key naming this story’s save file (position + flags, auto-saved page by page under the project data directory). Empty disables saving.

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impl Clone for Story

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fn clone(&self) -> Story

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Story

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const NAME: &'static str = "Story"

The registry name a world authors this component under.
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fn inject_name(&mut self, id: AssetId)

Called after construction to inject the asset’s identity from the blob def. Only meaningful for components that look themselves up by id at runtime. The default implementation does nothing.
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fn from_baked(bytes: &[u8]) -> Result<Self, CnResult>

Reconstruct this component from a blob record, whose bytes are the serialized runtime component (cook already ran the asset -> component translation). The default rejects: runtime-only components are never stored in a blob, so only loadable types provide an implementation.
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fn inject_locator(&mut self, _locator: PayloadLocator)

Called after construction to inject the payload locator from the blob def. Only meaningful for components with a compiled payload. The default implementation does nothing (correct for most components).
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impl ComponentSlot for Story

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const DISCRIMINANT: u8

The component type’s stable id, used as its ComponentId.
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fn slot(s: &ComponentStorage) -> &Column<Self>

Borrow this type’s column out of the storage.
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fn slot_mut(s: &mut ComponentStorage) -> &mut Column<Self>

Mutably borrow this type’s column out of the storage.
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impl Debug for Story

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Story

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fn default() -> Story

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Story
where Story: Default,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Story, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Story> for ComponentAsset

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fn from(c: Story) -> Self

Converts to this type from the input type.
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impl RuntimeComponent for Story

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impl Serialize for Story

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Story

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impl RefUnwindSafe for Story

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impl Send for Story

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impl Sync for Story

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impl Unpin for Story

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impl UnsafeUnpin for Story

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impl UnwindSafe for Story

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more