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LoadedWorld

Struct LoadedWorld 

Source
pub struct LoadedWorld {
    pub assets: Vec<WorldJsonlAsset>,
    pub injected: Vec<InjectedAsset>,
    pub generated: Vec<GeneratedAsset>,
    pub shadowed: Vec<ShadowedAsset>,
    pub authored: Vec<String>,
}
Expand description

A world.jsonl that has been loaded, structurally validated, expanded, and semantically checked: everything the compile stage needs, computed once.

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§assets: Vec<WorldJsonlAsset>

The same assets as typed entries, consumed by the build pipeline.

§injected: Vec<InjectedAsset>

Assets added by the injection passes (companions, engine defaults), recorded in world-lock.json so the user can see and override them.

§generated: Vec<GeneratedAsset>

Assets a macro expansion produced, paired with the authored asset that produced them, so listings can group them by source.

§shadowed: Vec<ShadowedAsset>

Generated assets the world declares a patch of; the merged result is in assets and each record carries the pre-merge generated args.

§authored: Vec<String>

Names declared in the world file itself (pre-expansion), for provenance listings.

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impl LoadedWorld

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pub fn provenance(&self, name: &str) -> Provenance

Where the asset called name in this expanded world came from.

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