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GateInput

Struct GateInput 

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pub struct GateInput<'a> {
Show 13 fields pub op: &'a ElementOp, pub index: u32, pub require_visible: bool, pub app_label: &'a str, pub cached: &'a SigNode, pub cached_revision: u64, pub cached_pid: i32, pub cached_window: u32, pub resolved_pid: i32, pub resolved_window: u32, pub live: &'a UiNode, pub live_pid: i32, pub live_window: u32,
}
Expand description

Inputs gate needs. The live node is the re-fetched tree.

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§op: &'a ElementOp

Requested operation.

§index: u32

Caller index.

§require_visible: bool

--require-visible.

§app_label: &'a str

App name used in the refresh hint. Empty keeps the literal X.

§cached: &'a SigNode

Cached signature. observed wins over the diff baseline.

§cached_revision: u64

Revision stored with cached. It must equal tree::revision_of.

§cached_pid: i32

Pid stored with the snapshot.

§cached_window: u32

Window id stored with the snapshot.

§resolved_pid: i32

Pid of the resolved target.

§resolved_window: u32

Window id of the resolved target.

§live: &'a UiNode

Fresh tree.

§live_pid: i32

Pid of the fresh tree.

§live_window: u32

Window id of the fresh tree.

Auto Trait Implementations§

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impl<'a> Freeze for GateInput<'a>

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impl<'a> RefUnwindSafe for GateInput<'a>

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impl<'a> Send for GateInput<'a>

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impl<'a> Sync for GateInput<'a>

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impl<'a> Unpin for GateInput<'a>

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impl<'a> UnsafeUnpin for GateInput<'a>

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impl<'a> UnwindSafe for GateInput<'a>

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