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ClientState

Struct ClientState 

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pub struct ClientState {
    pub connection_state: ConnectionState,
    pub auth_contexts: HashMap<String, AuthContext>,
    pub services: ServiceManager,
    pub session_id: Option<String>,
    pub client_id: String,
    pub server_version: Option<String>,
    pub last_activity: DateTime<Utc>,
}
Expand description

Represents the complete client state

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§connection_state: ConnectionState

Current connection state

§auth_contexts: HashMap<String, AuthContext>

Active authentication contexts per tenant

§services: ServiceManager

Service manager

§session_id: Option<String>

Session ID

§client_id: String

Client ID

§server_version: Option<String>

Server version

§last_activity: DateTime<Utc>

Last activity timestamp

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impl ClientState

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pub fn new(client_id: String) -> Self

Create a new client state

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pub fn touch(&mut self)

Update last activity time

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pub fn idle_seconds(&self) -> u64

Get idle duration in seconds

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pub fn add_auth_context(&mut self, tenant_id: String, context: AuthContext)

Add authentication context

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pub fn get_auth_context(&self, tenant_id: &str) -> Option<&AuthContext>

Get authentication context for a tenant

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pub fn is_authenticated_to(&self, tenant_id: &str) -> bool

Check if authenticated to a tenant

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pub fn authenticated_tenants(&self) -> Vec<&str>

List authenticated tenants

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pub fn clear_auth(&mut self, tenant_id: &str)

Clear authentication for a tenant

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pub fn clear_all_auth(&mut self)

Clear all authentication

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pub fn reset(&mut self)

Reset to disconnected state

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impl Debug for ClientState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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