pub trait Spawner:
Clone
+ Send
+ Sync
+ 'static {
// Required methods
fn spawn<F, Fut, T>(self, f: F) -> Handle<T> ⓘ
where F: FnOnce(Self) -> Fut + Send + 'static,
Fut: Future<Output = T> + Send + 'static,
T: Send + 'static;
fn spawn_ref<F, T>(&mut self) -> impl FnOnce(F) -> Handle<T> + 'static
where F: Future<Output = T> + Send + 'static,
T: Send + 'static;
fn spawn_blocking<F, T>(self, dedicated: bool, f: F) -> Handle<T> ⓘ
where F: FnOnce(Self) -> T + Send + 'static,
T: Send + 'static;
fn spawn_blocking_ref<F, T>(
&mut self,
dedicated: bool,
) -> impl FnOnce(F) -> Handle<T> + 'static
where F: FnOnce() -> T + Send + 'static,
T: Send + 'static;
fn stop(
self,
value: i32,
timeout: Option<Duration>,
) -> impl Future<Output = Result<(), Error>> + Send;
fn stopped(&self) -> Signal ⓘ;
}
Expand description
Interface that any task scheduler must implement to spawn tasks.
Required Methods§
Sourcefn spawn<F, Fut, T>(self, f: F) -> Handle<T> ⓘ
fn spawn<F, Fut, T>(self, f: F) -> Handle<T> ⓘ
Enqueue a task to be executed.
Unlike a future, a spawned task will start executing immediately (even if the caller does not await the handle).
Spawned tasks consume the context used to create them. This ensures that context cannot be shared between tasks and that a task’s context always comes from somewhere.
Sourcefn spawn_ref<F, T>(&mut self) -> impl FnOnce(F) -> Handle<T> + 'static
fn spawn_ref<F, T>(&mut self) -> impl FnOnce(F) -> Handle<T> + 'static
Enqueue a task to be executed (without consuming the context).
The semantics are the same as Spawner::spawn.
§Warning
If this function is used to spawn multiple tasks from the same context, the runtime will panic to prevent accidental misuse.
Sourcefn spawn_blocking<F, T>(self, dedicated: bool, f: F) -> Handle<T> ⓘ
fn spawn_blocking<F, T>(self, dedicated: bool, f: F) -> Handle<T> ⓘ
Enqueue a blocking task to be executed.
This method is designed for synchronous, potentially long-running operations. Tasks can either be executed in a shared thread (tasks that are expected to finish on their own) or a dedicated thread (tasks that are expected to run indefinitely).
The task starts executing immediately, and the returned handle can be awaited to retrieve the result.
§Motivation
Most runtimes allocate a limited number of threads for executing async tasks, running whatever isn’t waiting. If blocking tasks are spawned this way, they can dramatically reduce the efficiency of said runtimes.
§Warning
Blocking tasks cannot be aborted.
Sourcefn spawn_blocking_ref<F, T>(
&mut self,
dedicated: bool,
) -> impl FnOnce(F) -> Handle<T> + 'static
fn spawn_blocking_ref<F, T>( &mut self, dedicated: bool, ) -> impl FnOnce(F) -> Handle<T> + 'static
Enqueue a blocking task to be executed (without consuming the context).
The semantics are the same as Spawner::spawn_blocking.
§Warning
If this function is used to spawn multiple tasks from the same context, the runtime will panic to prevent accidental misuse.
Sourcefn stop(
self,
value: i32,
timeout: Option<Duration>,
) -> impl Future<Output = Result<(), Error>> + Send
fn stop( self, value: i32, timeout: Option<Duration>, ) -> impl Future<Output = Result<(), Error>> + Send
Signals the runtime to stop execution and waits for all outstanding tasks to perform any required cleanup and exit.
This method does not actually kill any tasks but rather signals to them, using the signal::Signal returned by Spawner::stopped, that they should exit. It then waits for all signal::Signal references to be dropped before returning.
§Multiple Stop Calls
This method is idempotent and safe to call multiple times concurrently (on
different instances of the same context since it consumes self
). The first
call initiates shutdown with the provided value
, and all subsequent calls
will wait for the same completion regardless of their value
parameter, i.e.
the original value
from the first call is preserved.
§Timeout
If a timeout is provided, the method will return an error if all signal::Signal references have not been dropped within the specified duration.
Sourcefn stopped(&self) -> Signal ⓘ
fn stopped(&self) -> Signal ⓘ
Returns an instance of a signal::Signal that resolves when Spawner::stop is called by any task.
If Spawner::stop has already been called, the signal::Signal returned will resolve immediately. The signal::Signal returned will always resolve to the value of the first Spawner::stop call.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.