Finalizer

Struct Finalizer 

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pub struct Finalizer<B: Block, R: Spawner + Clock + Metrics + Storage, Z: Reporter<Activity = B>> { /* private fields */ }
Expand description

Requests the finalized blocks (in order) from the orchestrator, sends them to the application, waits for confirmation that the application has processed the block.

Stores the highest height for which the application has processed. This allows resuming processing from the last processed height after a restart.

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impl<B: Block, R: Spawner + Clock + Metrics + Storage, Z: Reporter<Activity = B>> Finalizer<B, R, Z>

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pub async fn new( context: R, partition_prefix: String, application: Z, orchestrator: Orchestrator<B>, notifier_rx: Receiver<()>, ) -> Self

Initialize the finalizer.

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pub async fn run(self)

Run the finalizer, which continuously fetches and processes finalized blocks.

Auto Trait Implementations§

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impl<B, R, Z> Freeze for Finalizer<B, R, Z>
where Z: Freeze, R: Freeze, <R as Storage>::Blob: Freeze,

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impl<B, R, Z> !RefUnwindSafe for Finalizer<B, R, Z>

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impl<B, R, Z> Send for Finalizer<B, R, Z>

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impl<B, R, Z> Sync for Finalizer<B, R, Z>
where Z: Sync,

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impl<B, R, Z> Unpin for Finalizer<B, R, Z>
where Z: Unpin, R: Unpin, <R as Storage>::Blob: Unpin,

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impl<B, R, Z> !UnwindSafe for Finalizer<B, R, Z>

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