pub struct CrossbeamBlockingQueue<E>{ /* private fields */ }
Implementations§
Source§impl<E> CrossbeamBlockingQueue<E>
impl<E> CrossbeamBlockingQueue<E>
pub fn new(size: usize) -> CrossbeamBlockingQueue<E>
pub fn len(&self) -> usize
pub fn capacity(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn is_full(&self) -> bool
pub fn wait_empty(&self, timeout: Duration) -> bool
pub fn enqueue(&self, element: E)
pub fn try_enqueue(&self, element: E, timeout: Duration) -> Option<E>
pub fn dequeue(&self) -> Option<E>
pub fn try_dequeue(&self, timeout: Duration) -> Option<E>
Auto Trait Implementations§
impl<E> Freeze for CrossbeamBlockingQueue<E>
impl<E> !RefUnwindSafe for CrossbeamBlockingQueue<E>
impl<E> Send for CrossbeamBlockingQueue<E>
impl<E> Sync for CrossbeamBlockingQueue<E>
impl<E> Unpin for CrossbeamBlockingQueue<E>
impl<E> !UnwindSafe for CrossbeamBlockingQueue<E>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more