Struct comfy::wgpu::BindGroup

pub struct BindGroup { /* private fields */ }
Expand description

Handle to a binding group.

A BindGroup represents the set of resources bound to the bindings described by a BindGroupLayout. It can be created with Device::create_bind_group. A BindGroup can be bound to a particular RenderPass with RenderPass::set_bind_group, or to a ComputePass with ComputePass::set_bind_group.

Corresponds to WebGPU GPUBindGroup.

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impl BindGroup

pub fn global_id(&self) -> Id<BindGroup>

Returns a globally-unique identifier for this BindGroup.

Calling this method multiple times on the same object will always return the same value. The returned value is guaranteed to be unique among all BindGroups created from the same Instance.

Trait Implementations§

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impl Debug for BindGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Drop for BindGroup

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Returns the argument unchanged.

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fn from_sample_(s: S) -> S

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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