FilterBuilder

Struct FilterBuilder 

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#[non_exhaustive]
pub struct FilterBuilder { pub mode: FilterMode, pub cutoff: Value<f64>, pub resonance: Value<f64>, pub mix: Value<f64>, }
Expand description

Configures a filter effect.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§mode: FilterMode

The frequencies that the filter will remove.

§cutoff: Value<f64>

The cutoff frequency of the filter (in hertz).

§resonance: Value<f64>

The resonance of the filter.

The resonance is a feedback effect that produces a distinctive “ringing” sound.

§mix: Value<f64>

How much dry (unprocessed) signal should be blended with the wet (processed) signal. 0.0 means only the dry signal will be heard. 1.0 means only the wet signal will be heard.

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impl FilterBuilder

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pub fn new() -> FilterBuilder

Creates a new FilterBuilder with the default settings.

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pub fn mode(self, mode: FilterMode) -> FilterBuilder

Sets the frequencies that the filter will remove.

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pub fn cutoff(self, cutoff: impl Into<Value<f64>>) -> FilterBuilder

Sets the cutoff frequency of the filter (in hertz).

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pub fn resonance(self, resonance: impl Into<Value<f64>>) -> FilterBuilder

Sets the resonance of the filter.

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pub fn mix(self, mix: impl Into<Value<f64>>) -> FilterBuilder

Sets how much dry (unprocessed) signal should be blended with the wet (processed) signal. 0.0 means only the dry signal will be heard. 1.0 means only the wet signal will be heard.

Trait Implementations§

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impl Clone for FilterBuilder

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fn clone(&self) -> FilterBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FilterBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for FilterBuilder

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fn default() -> FilterBuilder

Returns the “default value” for a type. Read more
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impl EffectBuilder for FilterBuilder

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type Handle = FilterHandle

Allows the user to control the effect from gameplay code.
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fn build(self) -> (Box<dyn Effect>, <FilterBuilder as EffectBuilder>::Handle)

Creates the effect and a handle to the effect.
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impl PartialEq for FilterBuilder

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fn eq(&self, other: &FilterBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for FilterBuilder

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impl StructuralPartialEq for FilterBuilder

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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