pub struct BindableTexture {
pub texture: Texture,
pub bind_group: BindGroup,
}Fields§
§texture: Texture§bind_group: BindGroupImplementations§
Source§impl BindableTexture
impl BindableTexture
pub fn new( device: &Device, layout: &BindGroupLayout, params: &TextureCreationParams<'_>, ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BindableTexture
impl !RefUnwindSafe for BindableTexture
impl Send for BindableTexture
impl Sync for BindableTexture
impl Unpin for BindableTexture
impl !UnwindSafe for BindableTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more