SpatialSceneHandle

Struct SpatialSceneHandle 

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pub struct SpatialSceneHandle { /* private fields */ }
Expand description

Controls a spatial scene.

When a SpatialSceneHandle is dropped, the corresponding spatial scene will be removed.

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impl SpatialSceneHandle

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pub fn id(&self) -> SpatialSceneId

Returns the unique identifier for the spatial scene.

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pub fn add_emitter( &mut self, position: impl Into<Value<Vector3<f32>>>, settings: EmitterSettings, ) -> Result<EmitterHandle, AddEmitterError>

Adds an emitter to the scene.

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pub fn add_listener( &mut self, position: impl Into<Value<Vector3<f32>>>, orientation: impl Into<Value<Quaternion<f32>>>, settings: ListenerSettings, ) -> Result<ListenerHandle, AddListenerError>

Adds a listener to the scene.

An unrotated listener should face in the negative Z direction with positive X to the right and positive Y up.

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pub fn num_emitters(&self) -> usize

Returns the number of emitters in the scene.

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pub fn num_listeners(&self) -> usize

Returns the number of listeners in the scene.

Trait Implementations§

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impl Drop for SpatialSceneHandle

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl From<&SpatialSceneHandle> for SpatialSceneId

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fn from(handle: &SpatialSceneHandle) -> SpatialSceneId

Converts to this type from the input type.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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