Struct BarChart

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pub struct BarChart { /* private fields */ }
Expand description

A bar chart.

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impl BarChart

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pub fn new(bars: Vec<Bar>) -> BarChart

Create a bar chart. It defaults to vertically oriented elements.

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pub fn color(self, color: impl Into<Color32>) -> BarChart

Set the default color. It is set on all elements that do not already have a specific color. This is the color that shows up in the legend. It can be overridden at the bar level (see [Bar]). Default is Color32::TRANSPARENT which means a color will be auto-assigned.

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pub fn name(self, name: impl ToString) -> BarChart

Name of this chart.

This name will show up in the plot legend, if legends are turned on. Multiple charts may share the same name, in which case they will also share an entry in the legend.

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pub fn vertical(self) -> BarChart

Set all elements to be in a vertical orientation. Argument axis will be X and bar values will be on the Y axis.

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pub fn horizontal(self) -> BarChart

Set all elements to be in a horizontal orientation. Argument axis will be Y and bar values will be on the X axis.

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pub fn width(self, width: f64) -> BarChart

Set the width (thickness) of all its elements.

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pub fn highlight(self, highlight: bool) -> BarChart

Highlight all plot elements.

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pub fn element_formatter( self, formatter: Box<dyn Fn(&Bar, &BarChart) -> String>, ) -> BarChart

Add a custom way to format an element. Can be used to display a set number of decimals or custom labels.

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pub fn stack_on(self, others: &[&BarChart]) -> BarChart

Stacks the bars on top of another chart. Positive values are stacked on top of other positive values. Negative values are stacked below other negative values.

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pub fn id(self, id: Id) -> BarChart

Set the bar chart’s id which is used to identify it in the plot’s response.

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impl PlotItem for BarChart

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fn shapes(&self, _ui: &Ui, transform: &PlotTransform, shapes: &mut Vec<Shape>)

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fn initialize(&mut self, _x_range: RangeInclusive<f64>)

For plot-items which are generated based on x values (plotting functions).
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fn name(&self) -> &str

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fn color(&self) -> Color32

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fn highlight(&mut self)

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fn highlighted(&self) -> bool

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fn geometry(&self) -> PlotGeometry<'_>

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fn bounds(&self) -> PlotBounds

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fn find_closest( &self, point: Pos2, transform: &PlotTransform, ) -> Option<ClosestElem>

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fn on_hover( &self, elem: ClosestElem, shapes: &mut Vec<Shape>, cursors: &mut Vec<Cursor>, plot: &PlotConfig<'_>, _: &Option<Box<dyn Fn(&str, &PlotPoint) -> String>>, )

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fn id(&self) -> Option<Id>

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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