Struct comfy_wgpu::MeshDrawData
source · pub struct MeshDrawData {
pub blend_mode: BlendMode,
pub texture: TextureHandle,
pub data: SmallVec<[MeshDraw; 1]>,
}Fields§
§blend_mode: BlendMode§texture: TextureHandle§data: SmallVec<[MeshDraw; 1]>Auto Trait Implementations§
impl RefUnwindSafe for MeshDrawData
impl Send for MeshDrawData
impl Sync for MeshDrawData
impl Unpin for MeshDrawData
impl UnwindSafe for MeshDrawData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more