pub struct EguiRenderRoutine {
    pub render_pass: Renderer,
    pub screen_descriptor: ScreenDescriptor,
    /* private fields */
}

Fields§

§render_pass: Renderer§screen_descriptor: ScreenDescriptor

Implementations§

source§

impl EguiRenderRoutine

source

pub fn new( device: &Device, surface_format: TextureFormat, samples: u32, width: u32, height: u32, scale_factor: f32 ) -> Self

Creates a new render routine to render a egui UI.

Egui will always output gamma-encoded color. It will determine if to do this in the shader manually based on the output format.

source

pub fn resize(&mut self, new_width: u32, new_height: u32, new_scale_factor: f32)

source

pub fn end_frame_and_render( &mut self, ctx: &Context, device: &Device, queue: &Queue, encoder: &mut CommandEncoder ) -> Vec<ClippedPrimitive>

source

pub fn create_egui_texture( internal: &mut Renderer, device: &Device, queue: &Queue, format: TextureFormat, image_rgba: &[u8], dimensions: (u32, u32), label: Option<&str> ) -> TextureId

Creates an egui texture from the given image data, format, and dimensions.

source

pub fn wgpu_texture_to_egui( internal: &mut Renderer, device: &Device, queue: &Queue, image_texture: Texture, image_rgba: &[u8], dimensions: (u32, u32), format: TextureFormat ) -> TextureId

Creates egui::TextureId with wgpu backend with existing wgpu::Texture

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,

§

fn into_sample(self) -> T

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
§

impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

§

fn to_sample_(self) -> U

source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> Any for Twhere T: Any,

§

impl<T> Component for Twhere T: Send + Sync + 'static,

§

impl<S, T> Duplex<S> for Twhere T: FromSample<S> + ToSample<S>,