pub struct BloomPrefilterSettings {
    pub threshold: f32,
    pub threshold_softness: f32,
}
Expand description

Applies a threshold filter to the input image to extract the brightest regions before blurring them and compositing back onto the original image. These settings are useful when emulating the 1990s-2000s game look.

Considerations

  • Changing these settings creates a physically inaccurate image
  • Changing these settings makes it easy to make the final result look worse
  • Non-default prefilter settings should be used in conjuction with BloomCompositeMode::Additive

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§threshold: f32

Baseline of the quadratic threshold curve (default: 0.0).

RGB values under the threshold curve will not contribute to the effect.

§threshold_softness: f32

Controls how much to blend between the thresholded and non-thresholded colors (default: 0.0).

0.0 = Abrupt threshold, no blending 1.0 = Fully soft threshold

Values outside of the range [0.0, 1.0] will be clamped.

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impl Clone for BloomPrefilterSettings

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fn clone(&self) -> BloomPrefilterSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for BloomPrefilterSettings

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fn default() -> BloomPrefilterSettings

Returns the “default value” for a type. Read more

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