Struct comfy_wgpu::Bloom

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pub struct Bloom {
Show 16 fields pub context: GraphicsContext, pub format: TextureFormat, pub threshold: PostProcessingEffect, pub mipmap_generator: MipmapGenerator, pub blur_texture: Texture, pub blur_bind_group: BindGroup, pub mip_blur_pipeline: RenderPipeline, pub merge_pipeline: RenderPipeline, pub gaussian_pipeline: RenderPipeline, pub blur_direction_buffer_0: Buffer, pub blur_direction_buffer_1: Buffer, pub blur_direction_group_0: BindGroup, pub blur_direction_group_1: BindGroup, pub blur_direction_layout: BindGroupLayout, pub pingpong: [FrameBuffer; 2], pub lighting_params: Arc<BindGroup>,
}

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§context: GraphicsContext§format: TextureFormat§threshold: PostProcessingEffect§mipmap_generator: MipmapGenerator§blur_texture: Texture§blur_bind_group: BindGroup§mip_blur_pipeline: RenderPipeline§merge_pipeline: RenderPipeline§gaussian_pipeline: RenderPipeline§blur_direction_buffer_0: Buffer§blur_direction_buffer_1: Buffer§blur_direction_group_0: BindGroup§blur_direction_group_1: BindGroup§blur_direction_layout: BindGroupLayout§pingpong: [FrameBuffer; 2]§lighting_params: Arc<BindGroup>

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impl Bloom

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pub fn new( context: &GraphicsContext, config: &SurfaceConfiguration, format: TextureFormat, lighting_params: Arc<BindGroup>, lighting_params_layout: &BindGroupLayout ) -> Self

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pub fn draw( &self, device: &Device, layout: &BindGroupLayout, first_pass_bind_group: &BindGroup, encoder: &mut CommandEncoder )

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pub fn blit_final( &self, encoder: &mut CommandEncoder, output_view: &TextureView, params: &GlobalLightingParams )

Auto Trait Implementations§

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impl !RefUnwindSafe for Bloom

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impl Send for Bloom

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impl Sync for Bloom

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impl Unpin for Bloom

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impl !UnwindSafe for Bloom

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