pub struct CompressorHandle { /* private fields */ }
Expand description

Controls a compressor.

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impl CompressorHandle

pub fn set_threshold( &mut self, threshold: impl Into<Value<f64>>, tween: Tween ) -> Result<(), CommandError>

Sets the volume above which volume will start to be decreased (in dBFS).

pub fn set_ratio( &mut self, ratio: impl Into<Value<f64>>, tween: Tween ) -> Result<(), CommandError>

Sets how much the signal will be compressed.

A ratio of 2.0 (or 2 to 1) means an increase of 3dB will become an increase of 1.5dB. Ratios between 0.0 and 1.0 will actually expand the audio.

pub fn set_attack_duration( &mut self, attack_duration: impl Into<Value<Duration>>, tween: Tween ) -> Result<(), CommandError>

Sets how much time it takes for the volume attenuation to ramp up once the input volume exceeds the threshold.

pub fn set_release_duration( &mut self, release_duration: impl Into<Value<Duration>>, tween: Tween ) -> Result<(), CommandError>

Sets how much time it takes for the volume attenuation to relax once the input volume dips below the threshold.

pub fn set_makeup_gain( &mut self, makeup_gain: impl Into<Value<f64>>, tween: Tween ) -> Result<(), CommandError>

Sets the amount to change the volume after processing (in dB).

This can be used to compensate for the decrease in volume resulting from compression. This is only applied to the wet signal, nto the dry signal.

pub fn set_mix( &mut self, mix: impl Into<Value<f64>>, tween: Tween ) -> Result<(), CommandError>

Sets how much dry (unprocessed) signal should be blended with the wet (processed) signal. 0.0 means only the dry signal will be heard. 1.0 means only the wet signal will be heard.

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