pub struct Tessellator { /* private fields */ }
Expand description

Converts Shapes into triangles (Mesh).

For performance reasons it is smart to reuse the same Tessellator.

Se also tessellate_shapes, a convenient wrapper around Tessellator.

Implementations§

§

impl Tessellator

pub fn new( pixels_per_point: f32, options: TessellationOptions, font_tex_size: [usize; 2], prepared_discs: Vec<PreparedDisc, Global> ) -> Tessellator

Create a new Tessellator.

  • font_tex_size: size of the font texture. Required to normalize glyph uv rectangles when tessellating text.
  • prepared_discs: What TextureAtlas::prepared_discs returns. Can safely be set to an empty vec.

pub fn set_clip_rect(&mut self, clip_rect: Rect)

Set the Rect to use for culling.

pub fn round_to_pixel(&self, point: f32) -> f32

pub fn tessellate_clipped_shape( &mut self, clipped_shape: ClippedShape, out_primitives: &mut Vec<ClippedPrimitive, Global> )

Tessellate a clipped shape into a list of primitives.

pub fn tessellate_shape(&mut self, shape: Shape, out: &mut Mesh)

Tessellate a single Shape into a Mesh.

This call can panic the given shape is of Shape::Vec or Shape::Callback. For that, use Self::tessellate_clipped_shape instead.

  • shape: the shape to tessellate.
  • out: triangles are appended to this.

pub fn tessellate_circle(&mut self, shape: CircleShape, out: &mut Mesh)

Tessellate a single CircleShape into a Mesh.

  • shape: the circle to tessellate.
  • out: triangles are appended to this.

pub fn tessellate_mesh(&mut self, mesh: &Mesh, out: &mut Mesh)

Tessellate a single Mesh into a Mesh.

  • mesh: the mesh to tessellate.
  • out: triangles are appended to this.

pub fn tessellate_line( &mut self, points: [Pos2; 2], stroke: Stroke, out: &mut Mesh )

Tessellate a line segment between the two points with the given stroke into a Mesh.

  • shape: the mesh to tessellate.
  • out: triangles are appended to this.

pub fn tessellate_path(&mut self, path_shape: &PathShape, out: &mut Mesh)

Tessellate a single PathShape into a Mesh.

  • path_shape: the path to tessellate.
  • out: triangles are appended to this.

pub fn tessellate_rect(&mut self, rect: &RectShape, out: &mut Mesh)

Tessellate a single Rect into a Mesh.

  • rect: the rectangle to tessellate.
  • out: triangles are appended to this.

pub fn tessellate_text(&mut self, text_shape: &TextShape, out: &mut Mesh)

Tessellate a single TextShape into a Mesh.

  • text_shape: the text to tessellate.
  • out: triangles are appended to this.

pub fn tessellate_quadratic_bezier( &mut self, quadratic_shape: QuadraticBezierShape, out: &mut Mesh )

Tessellate a single QuadraticBezierShape into a Mesh.

  • quadratic_shape: the shape to tessellate.
  • out: triangles are appended to this.

pub fn tessellate_cubic_bezier( &mut self, cubic_shape: CubicBezierShape, out: &mut Mesh )

Tessellate a single CubicBezierShape into a Mesh.

  • cubic_shape: the shape to tessellate.
  • out: triangles are appended to this.

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<S> FromSample<S> for S

§

fn from_sample_(s: S) -> S

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,

§

fn into_sample(self) -> T

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
§

impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

§

fn to_sample_(self) -> U

source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> Any for Twhere T: Any,

§

impl<T> Component for Twhere T: Send + Sync + 'static,

§

impl<S, T> Duplex<S> for Twhere T: FromSample<S> + ToSample<S>,