Struct comfy_wgpu::epaint::Tessellator
pub struct Tessellator { /* private fields */ }Expand description
Converts Shapes into triangles (Mesh).
For performance reasons it is smart to reuse the same Tessellator.
Se also tessellate_shapes, a convenient wrapper around Tessellator.
Implementations§
§impl Tessellator
impl Tessellator
pub fn new(
pixels_per_point: f32,
options: TessellationOptions,
font_tex_size: [usize; 2],
prepared_discs: Vec<PreparedDisc, Global>
) -> Tessellator
pub fn new( pixels_per_point: f32, options: TessellationOptions, font_tex_size: [usize; 2], prepared_discs: Vec<PreparedDisc, Global> ) -> Tessellator
Create a new Tessellator.
font_tex_size: size of the font texture. Required to normalize glyph uv rectangles when tessellating text.prepared_discs: WhatTextureAtlas::prepared_discsreturns. Can safely be set to an empty vec.
pub fn set_clip_rect(&mut self, clip_rect: Rect)
pub fn set_clip_rect(&mut self, clip_rect: Rect)
Set the Rect to use for culling.
pub fn round_to_pixel(&self, point: f32) -> f32
pub fn tessellate_clipped_shape(
&mut self,
clipped_shape: ClippedShape,
out_primitives: &mut Vec<ClippedPrimitive, Global>
)
pub fn tessellate_clipped_shape( &mut self, clipped_shape: ClippedShape, out_primitives: &mut Vec<ClippedPrimitive, Global> )
Tessellate a clipped shape into a list of primitives.
pub fn tessellate_shape(&mut self, shape: Shape, out: &mut Mesh)
pub fn tessellate_shape(&mut self, shape: Shape, out: &mut Mesh)
Tessellate a single Shape into a Mesh.
This call can panic the given shape is of Shape::Vec or Shape::Callback.
For that, use Self::tessellate_clipped_shape instead.
shape: the shape to tessellate.out: triangles are appended to this.
pub fn tessellate_circle(&mut self, shape: CircleShape, out: &mut Mesh)
pub fn tessellate_circle(&mut self, shape: CircleShape, out: &mut Mesh)
Tessellate a single CircleShape into a Mesh.
shape: the circle to tessellate.out: triangles are appended to this.
pub fn tessellate_mesh(&mut self, mesh: &Mesh, out: &mut Mesh)
pub fn tessellate_mesh(&mut self, mesh: &Mesh, out: &mut Mesh)
pub fn tessellate_line(
&mut self,
points: [Pos2; 2],
stroke: Stroke,
out: &mut Mesh
)
pub fn tessellate_line( &mut self, points: [Pos2; 2], stroke: Stroke, out: &mut Mesh )
Tessellate a line segment between the two points with the given stroke into a Mesh.
shape: the mesh to tessellate.out: triangles are appended to this.
pub fn tessellate_path(&mut self, path_shape: &PathShape, out: &mut Mesh)
pub fn tessellate_path(&mut self, path_shape: &PathShape, out: &mut Mesh)
pub fn tessellate_rect(&mut self, rect: &RectShape, out: &mut Mesh)
pub fn tessellate_rect(&mut self, rect: &RectShape, out: &mut Mesh)
pub fn tessellate_text(&mut self, text_shape: &TextShape, out: &mut Mesh)
pub fn tessellate_text(&mut self, text_shape: &TextShape, out: &mut Mesh)
pub fn tessellate_quadratic_bezier(
&mut self,
quadratic_shape: QuadraticBezierShape,
out: &mut Mesh
)
pub fn tessellate_quadratic_bezier( &mut self, quadratic_shape: QuadraticBezierShape, out: &mut Mesh )
Tessellate a single QuadraticBezierShape into a Mesh.
quadratic_shape: the shape to tessellate.out: triangles are appended to this.
pub fn tessellate_cubic_bezier(
&mut self,
cubic_shape: CubicBezierShape,
out: &mut Mesh
)
pub fn tessellate_cubic_bezier( &mut self, cubic_shape: CubicBezierShape, out: &mut Mesh )
Tessellate a single CubicBezierShape into a Mesh.
cubic_shape: the shape to tessellate.out: triangles are appended to this.
Auto Trait Implementations§
impl RefUnwindSafe for Tessellator
impl Send for Tessellator
impl Sync for Tessellator
impl Unpin for Tessellator
impl UnwindSafe for Tessellator
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more