pub trait LdtkLayerExtensions {
// Required methods
fn grid_to_world(&self, x: i32, y: i32) -> Vec2;
fn px_to_world(&self, position: Vec2) -> Vec2;
}
pub trait LdtkLayerExtensions {
// Required methods
fn grid_to_world(&self, x: i32, y: i32) -> Vec2;
fn px_to_world(&self, position: Vec2) -> Vec2;
}