pub struct FieldDefinition {Show 33 fields
pub field_definition_type: String,
pub accept_file_types: Option<Vec<String>>,
pub allowed_refs: AllowedRefs,
pub allowed_refs_entity_uid: Option<i64>,
pub allowed_ref_tags: Vec<String>,
pub allow_out_of_level_ref: bool,
pub array_max_length: Option<i64>,
pub array_min_length: Option<i64>,
pub auto_chain_ref: bool,
pub can_be_null: bool,
pub default_override: Option<Value>,
pub doc: Option<String>,
pub editor_always_show: bool,
pub editor_cut_long_values: bool,
pub editor_display_color: Option<String>,
pub editor_display_mode: EditorDisplayMode,
pub editor_display_pos: EditorDisplayPos,
pub editor_display_scale: f64,
pub editor_link_style: EditorLinkStyle,
pub editor_show_in_world: bool,
pub editor_text_prefix: Option<String>,
pub editor_text_suffix: Option<String>,
pub identifier: String,
pub is_array: bool,
pub max: Option<f64>,
pub min: Option<f64>,
pub regex: Option<String>,
pub symmetrical_ref: bool,
pub text_language_mode: Option<TextLanguageMode>,
pub tileset_uid: Option<i64>,
pub purple_type: String,
pub uid: i64,
pub use_for_smart_color: bool,
}
Expand description
This section is mostly only intended for the LDtk editor app itself. You can safely ignore it.
Fields§
§field_definition_type: String
Human readable value type. Possible values: Int, Float, String, Bool, Color, ExternEnum.XXX, LocalEnum.XXX, Point, FilePath
.
If the field is an array, this
field will look like Array<...>
(eg. Array<Int>
, Array<Point>
etc.)
NOTE: if
you enable the advanced option Use Multilines type, you will have “Multilines”
instead of “String” when relevant.
accept_file_types: Option<Vec<String>>
Optional list of accepted file extensions for FilePath value type. Includes the dot:
.ext
allowed_refs: AllowedRefs
Possible values: Any
, OnlySame
, OnlyTags
, OnlySpecificEntity
allowed_refs_entity_uid: Option<i64>
§allow_out_of_level_ref: bool
§array_max_length: Option<i64>
Array max length
array_min_length: Option<i64>
Array min length
auto_chain_ref: bool
§can_be_null: bool
TRUE if the value can be null. For arrays, TRUE means it can contain null values (exception: array of Points can’t have null values).
default_override: Option<Value>
Default value if selected value is null or invalid.
doc: Option<String>
User defined documentation for this field to provide help/tips to level designers about accepted values.
editor_always_show: bool
§editor_cut_long_values: bool
§editor_display_color: Option<String>
§editor_display_mode: EditorDisplayMode
Possible values: Hidden
, ValueOnly
, NameAndValue
, EntityTile
, LevelTile
,
Points
, PointStar
, PointPath
, PointPathLoop
, RadiusPx
, RadiusGrid
,
ArrayCountWithLabel
, ArrayCountNoLabel
, RefLinkBetweenPivots
,
RefLinkBetweenCenters
editor_display_pos: EditorDisplayPos
Possible values: Above
, Center
, Beneath
editor_display_scale: f64
§editor_link_style: EditorLinkStyle
Possible values: ZigZag
, StraightArrow
, CurvedArrow
, ArrowsLine
, DashedLine
editor_show_in_world: bool
§editor_text_prefix: Option<String>
§editor_text_suffix: Option<String>
§identifier: String
User defined unique identifier
is_array: bool
TRUE if the value is an array of multiple values
max: Option<f64>
Max limit for value, if applicable
min: Option<f64>
Min limit for value, if applicable
regex: Option<String>
Optional regular expression that needs to be matched to accept values. Expected format:
/some_reg_ex/g
, with optional “i” flag.
symmetrical_ref: bool
§text_language_mode: Option<TextLanguageMode>
Possible values: <null
>, LangPython
, LangRuby
, LangJS
, LangLua
, LangC
,
LangHaxe
, LangMarkdown
, LangJson
, LangXml
, LangLog
tileset_uid: Option<i64>
UID of the tileset used for a Tile
purple_type: String
Internal enum representing the possible field types. Possible values: F_Int, F_Float, F_String, F_Text, F_Bool, F_Color, F_Enum(…), F_Point, F_Path, F_EntityRef, F_Tile
uid: i64
Unique Int identifier
use_for_smart_color: bool
If TRUE, the color associated with this field will override the Entity or Level default color in the editor UI. For Enum fields, this would be the color associated to their values.
Trait Implementations§
Source§impl Clone for FieldDefinition
impl Clone for FieldDefinition
Source§fn clone(&self) -> FieldDefinition
fn clone(&self) -> FieldDefinition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for FieldDefinition
impl Debug for FieldDefinition
Source§impl<'de> Deserialize<'de> for FieldDefinition
impl<'de> Deserialize<'de> for FieldDefinition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for FieldDefinition
impl RefUnwindSafe for FieldDefinition
impl Send for FieldDefinition
impl Sync for FieldDefinition
impl Unpin for FieldDefinition
impl UnwindSafe for FieldDefinition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more