pub struct ShaderMap {
pub shaders: HashMap<ShaderId, Shader>,
pub watched_paths: HashMap<String, ShaderId>,
}
Fields§
§shaders: HashMap<ShaderId, Shader>
§watched_paths: HashMap<String, ShaderId>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ShaderMap
impl RefUnwindSafe for ShaderMap
impl Send for ShaderMap
impl Sync for ShaderMap
impl Unpin for ShaderMap
impl UnwindSafe for ShaderMap
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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