pub struct Mesh {
pub origin: Vec3,
pub vertices: SmallVec<[SpriteVertex; 4]>,
pub indices: SmallVec<[u32; 6]>,
pub z_index: i32,
pub texture: Option<TextureHandle>,
pub y_sort_offset: f32,
}
Fields§
§origin: Vec3
§vertices: SmallVec<[SpriteVertex; 4]>
§indices: SmallVec<[u32; 6]>
§z_index: i32
§texture: Option<TextureHandle>
§y_sort_offset: f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Mesh
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
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Read this value from the supplied reader. Same as
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